Dungeons & Desktops: The History of Computer Roleyplaying Games

undefinedFor anyone like myself, who has an obsession with CRPGs (Computer Role-playing Game), or really RPGs of any variety, that borders on unhealthy (though I do keep from crossing over, I promise), Dungeons & Desktops: The History of Computer Role-playing Games, by Matt Barton and Shane Stacks, is a must read. For that matter, anyone who loves computer games in any manner could appreciate the level of detail and insight that goes into this book.

Dungeons & Desktops is a walk down memory lane; a revisiting of the past; and, an insight into just how things have changed in the gaming industry. I certainly don’t remember every title discussed in this tomb of a book. In fact, my own gaming career, while beginning during the golden era of the 80s, missed the wild west that were the 70s, when text-based RPGs were undefinedborn. But one does not need to have experienced every period of the gaming history to appreciate the loving care that went into this book, nor to understanding just how monumental the changing gaming industry has become in the structure of our society. And this is only in considering CRPGs (eschewing the many other game genres that exist today).

As a budding game designer myself, there is also much for me to appreciate in how different game development is today than it was even ten years ago, let alone back during the time when I was growing up. The book explores development of what came to be modern video game genres, what makes a game an RPG just that and not an adventure game or an action game. While I don’t know that I will be developing any RPGs, video, tabletop or otherwise, I certainly am not going to rule it out. And any video game designer worth his or her salt should want to gain a better understanding of just how a game fits into any given genre. While many of the games discussed in this book do not always fit neatly into the CRPG category, all of them share certain features that define that genre (or rather, were defined over the course of the first couple decades of video game development).

With all that being said, the book was just a pure joy for me to read. I admit to growing nostalgic at times when I read reviews of some of my favorite games growing up. And I felt a bit cheated at times when they covered games I had always wanted to play back in the day, but for one reason or another, I never managed to purchase a copy. And then there were those games that I maybe had heard of, but was glad I had never purchased or even considered before. There was laughter. There was much scratching of my head on reading about some of the weird ideas game designers have had over the years, and also a bit of sadness that some of the most interesting ideas never made it into a successful game.

But love them or hate them, one thing becomes quite clear as you read this book. Gaming, and the acceptance of it into mainstream society, has changed over the years. Early CRPGs were games by nerds for nerds. The common gamer didn’t really exist back in the day, and early game design companies even doubted whether such a crowd could exists. Many text and graphic based CRPGs were brutally hard, and put far greater demands on gamers to take notes and experiment, even to the point of learning what syntax a text parser understood, to advance in the game. Gaming tutorials didn’t exists back then. They are an invention born out of the rise of gaming to the more common, less nerdy crowd. As games came to appeal to more than just the nerds amongst us, the demand for less difficult, and more user-friendly games grew, and features of modern CRPGs, such as automapping and early level tutorials, developed and became the norm. undefinedConsole gaming also had a role to play on this front (which is covered to a lesser degree in the book), but the message is clear: gaming slowly, but surely, came to infiltrate every part of our society, until today, we are face a world where gaming, in one form or another, is a part of almost every area in our lives, from movies and comics to esports and the more traditional gaming communities.

And CRPGs stand at the center of that story. This book may be an overly long history of one genre of gaming industry for some. But for me, it is a lively discussion of a history that I watched unfold, that I experienced as both a lover of games, and today, as a budding game designer. There is much to love in this book. Perhaps I do not agree with every view in this book. But that does not detract from the journey taken, nor from the view reached by the end. I will likely reread this book again at some point. And if you haven’t read it yourself but have a love for gaming as I do, I would highly recommend it as a journey worth taking.

Eye of the World

” The Wheel of Time turns and Ages come and go, leaving memories that become legend. Legend fades to myth, and even myth is long forgotten when the Age that gave it birth returns again. In the Third Age, an Age of Prophecy, the World and Time themselves hang in the balance. What was, what will be, and what is, may yet fall under the Shadow. “

I had started this novel, The Eye of the World, when I was a senior in high school. I never finished it. It was not due to the quality of the book so much as I had so many other things to keep me busy, distractions to keep my mind moving rapidly, and other books to read. This November, I decided to return to this book and to complete the journey I had begun so long ago. I am glad I did.

While the main protagonist has the minor irritation of being whiny (often seen in some characters in anime) at times, there is much to recommend this book. Jordan has created a rich tapestry of characters set in a mythology that’s a cross between eastern and western myths, incorporating concepts from major religions as well (which fantasy nerds like myself totally geek out about). The story never seems to drag too much, and while the generalized chase motif is used, it doesn’t feel stale or plodding. If anything, the one flaw for me is the growth of Rand Al’thor, the main protagonist, doesn’t feel quite enough, at least when considering all he has gone through in the book (and beyond, as this trend continues into the second book). While stubborn is one of his traits, it seems to bend too far into unrealistic for me.

I won’t go so far as to say this is one of my all-time favorite series, at least not yet, and I doubt it will ever dethrone Tolkien as my favorite (I have yet to find one that has come close), but there is alot to like here. The magic in the world feels unique and cohesive, and the mythos Jordan creates feels full and deep, and lends itself to a world that stretches across many ages and has experienced many great events. The cultures all feel mostly unique, if not always as fleshed out as I would like at times. Perhaps this grows and changes as the series progresses, so I can’t completely hold that against the novel. Jordan is doing alot here, and sometimes too much detail too soon might detract from the story.

For those who haven’t read Jordan but are looking for a new author or series to check out, I would highly recommend it. My own opinion (and to some this will seem like blasphemy) is that the Wheel of Time series is superior to the Game of Thrones series, at least as fantasy series go. While Game of Thrones feels more like a political intrigue with a fantasy backdrop, the Wheel of Time feels far more grounded in fantasy and the magic that makes up the world. That is an aspect I highly appreciate and enjoy.

Heir to the Empire: A Review

Star Wars: Heir to the Empire

” It’s five years after the Rebel Alliance destroyed the Death Star, defeated Darth Vader and the Emperor, and drove the remnants of the old Imperial Starfleet to a distant corner of the galaxy. Princess Leia and Han Solo are married and expecting Jedi twins. And Luke Skywalker has become the first in a long-awaited line of Jedi Knights.”

Always curious about the expanded universe of Star Wars, and admittedly a little disgruntled with the handling of some iconic characters by Disney in their new main story-line trilogy, I decided to take the dive into the now non-canon story-line begun in the late 80s and early 90s. To say that I was pleased with this novel is more than just a fair assessment of its merit. This novel, to me, was the direction the new trilogy should have taken from the beginning, even if it meant recasting the roles of Luke, Leia, and Han. This isn’t to say that I don’t enjoy many of the new characters Disney has created. I just feel the new writers either relied too much on paralleling the old story-line, or created a pile of inconsistent bantha poodoo with regards to the force powers.

Love or hate the new movies, they often struggle to create the same kind of iconic and powerful characters the original trilogy boasted. This novel does not. The new characters of Mara Jade and Talon Karrde are brilliant and complex, but better yet, the villains, Grand Admiral Thrawn and Dark Jedi Jorus C’baoth, are many notches above those in the new trilogy. On the one hand, you have the brilliant tactician; while not so dark a figure as the emperor, he is shrewdly diabolical and evil. On the other hand there is Jorus C’baoth, the half-mad dark jedi, a figure whose true menace grows with the novel.

There is a lot of lore and backstory filled out by this novel, including allusions and connections to events from the original trilogy, with some references to events that would later be taken up by Lucas’s prequel trilogy. The book even explores matters that I often found myself wondering about Luke by the end of episode VI, such as just how much knowledge of the force has Luke acquired by the end of the movie and how does he begin to approach rebuilding the jedi order. Let’s face it, Luke has had very little training from either Obi Wan Kenobi or Yoda. While he has certainly learned a lot between IV and VI, there are vast amounts he would not know or have learned by his experiences in that trilogy. As a Star Wars nerd, that proverbial itch was thoroughly satisfied by this book.

I wouldn’t put the writing up there with my favorite author (J.R.R. Tolkien), but it was definitely a fun read, and if you enjoy Star Wars, but like me, were not completely satisfied with some of the decisions made on characterization or story, I would highly recommend picking up the Heir to the Empire, or better yet, the trilogy. It is certainly worth a read through. If you prefer and have access, you might try the audiobook version of Heir to the Empire on Overdrive.